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MMBN & BNO

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Contained here is a show of all the news, recent and old, to the progress and functionality of the beta client.


:: 05/13/09 - New Client Release: Version 5.2!

I'm sad to say that this comes at the sacrifice of me passing a class or two BUT, a new client has been released! Do not be fooled by the small change in version number - this is a BIG update. Over fourty-five new forms of content, from features to places to bug fixes and conveniences, have been added since the last publicly released client program. The link above leads straight to both this client and the list of additions that have been made to it, therefore hesitate not to download and, if you haven't already, sign down!

I am considering possibly advertising BNO somehow somewhere in the near future, but really I still do not think that it is worthy of such attention. Suppose we will see...


:: 04/16/09 - 24 Hour Server + Possible Development Resumement

Resumement? Is that a word? Haha, well, great news! For the past few days, and hopefully for a long time to come, I have a computer to serve as an all-time every-day BNO server! This, of course, means that at any given moment, any user should be able to log in to BNO. Log in frequently, because there won't always be users online at the same time as you! :)

I am contemplating setting up an e-mail notification service for sending out BNO updates and new information. If you'd like me to add you to this service as soon as it comes to be, tell me via e-mail: decidel@gmail.com.

Finally, because of these new gems of goodness, I may soon start back up on getting new things into and fixing bugs in the game. No promises though! xP


:: 12/02/08 - Project Status + Future Features

Hello! It's been a while, and I apologize for that. I have to edit this flash file directly and re-upload any time I want to post any news, which isn't exactly convenient.

Presently, BNO is in a bit of a freeze. This is due mostly to college classes and such; lots of R.L. interference, which is the downfall of oh-too-many games. I am sad to say that mine are no exception. Unfortunately, I am not able to run the BNO server 24/7 as I would like to. The server is a bit taxing on RAM, and presently I only have one computer at my disposal. I hope to soon get a decent machine on which I can host BNO day-in and day-out, but until then, the server will often be down. My apologies.

Don't worry though, this doesn't mean that no-one can play! They just need to contact me first so I know to get the server online for them :).

Although I can't say they'll be working any time soon, I can give you a good idea of the next features in the BNO lineup! First will probably come navi color customization. Finally, all player's won't be Mega Man! No... Just different-colored Mega-Mans >.>; BUT this will be a very nice step toward greater customization, multiple navis, and eventually even custom navis. Beyond that, I'll finally get friend data working in full, and probably message data as well.


:: 5/30/08 - Explanation

There is no recent news yet, seeing as this is being written along with the rest of the site's content. I will, sometime soon, create a back log of all previous news to BNO in the estimated order of events during the game's earlier development.