Introduction

MMBN & BNO

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Battle Network Online, while still in its beta stages (as it will be for quite a while), has come a long way since its beginnings in February of 2008, when its creator discovered a way to utilize the internet in his creations. Thanks only to the ecstatic support and encouragement of numerous individuals was the project pushed to any level of seriousness. Thanks is also owed to Mark Overmars, the creator of Game Maker 5.3a and GML - the program and scripting language used to create BNO in its entirety - and to Capcom Co. Ltd. for their Mega Man Battle Network games around which the idea of Battle Network Online was and is based.

The creator of the game, the majority of all game content, and the only programmer at work on the game engine itself is Brandon Smith (aliased in-game as "Vance Serori" and more commonly on the internet as "Saber Mage"). The head behind all BNO web interfaces is Jonathan Brenner (aliased as "Goaspad"). Other contributions including ideas and visual in-game content have been made by Jared Broddle (Jarhead111) and Martin Aldridge (Celysus).


[ - Get Started! - ]
Click the download link above to get the latest Battle Network Online client program. Run the client program, and click the arrow next to "Getting Started/Help" to view information that will help you in creating a user account and getting started in the world of BNO. If you have problems connecting to or playing BNO with other players, or experience excessive lag in online communications, please contact me in-game or at decidel@gmail.com about a program named Hamachi. This program may potentially aide you in overcoming such issues.